Be sure to eat your veggies, and take the A List Apart Survey like I just did:
Archive for the ‘Design’ Category
Eat your veggies…
Tuesday, July 29th, 2008Week 6.
Friday, July 18th, 2008New entry for Soft and Furry this week. You can also read up on the project at Changethethought. So, kick it on over there, and do what you do.

Two for One
Thursday, July 10th, 2008I have been doing less design work at my current gig than I’d like, so I have been looking for a few light-weight outlets. S+F seems to be the outlet for now. Here is a second design for the week:

nout.
S+F
Monday, July 7th, 2008After getting narrowly edged out last week (no official stats, just assumptions here), I’ve come back as strong as ever. Here is this week’s entry for Soft and Furry.

Kick it.
New week, New Post
Monday, June 30th, 2008S&F week 2
Thursday, June 26th, 2008New entry for Soft and Furry:

Soft and Furry
Friday, June 20th, 2008A cool little design shop here in Boulder is having a logo competition for the launch of a line of “limited-edition designer collectible toys.” Say what you will about logo competitions *cough* AIGA *cough*, but I for one find them a great deal of fun and generally enter one or two a year as time allows. Being creative without clients or bosses is something I need to keep my design skills fresh and advancing. Having said all of that, here is my first entry into the 8-week competition:

Please go visit: http://www.softandfurry.com and make some noise for yourself.
Unfinished Business
Tuesday, August 28th, 2007For the last 3 years, I have been an interactive designer in a university setting. I design and develop web sites used for online classes in the school of fine arts at Arizona State. Why is this relevant? Well, I no longer have clients per se. I have a boss, and I work with faculty members, and keeping them happy is a much different thing than keeping a paying client happy. What I have discovered is that over time more and more of my designing is taking place live, in the browser.
Let me rewind a bit to see if I can capture the progression. I was trained as an interactive designer, but the beginning of my career involved mainly print and writing projects. For these projects, obviously every i was dotted and every t was crossed in Quark (later Indesign), before being bundled up (or pdf’d) and sent to the press. I started off as a freelancer, bounced around a couple agencies/studios, before again becoming a freelancer. It was during this second run that I began taking more web design work. Most of this was strictly design work. I’d design, it’d be approved, and the files would be handed off to get cut up and coded. This process required the full development of Photoshop files.
In my current position, when I design a site, I also do the majority of the front-end development. Overtime, I have seen a decrease in the completed state of Photoshop files, and an increase in the time spent in BBedit tweaking things out in CSS. Now, don’t get me wrong, I still complete a lot of things in Photoshop. Most of the wireframe is finished, most of the graphical elements are in place before I start coding. The things that are up-for-grabs generally include color choices, borders, typography, interaction choices, and the like.
For the most part, I would argue that this approach is appropriate for web design. Things change when they hit the browser, start moving about and changing faces. Overall, I think it improves the interaction design of the sites — we have all had that experience where something seems like it should work on paper…but doesn’t. I am not sure how this way of designing would, or could translate in a world where a client needs to see three designs fully developed before moving forward. And I will admit that even I still do multiple designs…I just don’t finish them.
Example: Unfinished Pop Rock Image
The Web is Lame or Where's the Emotion?
Wednesday, May 23rd, 2007I am working on my 3rd feature length screenplay. After several months of working on random songs here and there, I have also been toying with the idea of putting together a 5 song EP. Both of these ventures have lead me to thinking about emotion, and, when you get right down to it, how emotion on some level has to be present to create a great album, movie, or novel.
I am more or less an interactive designer by trade, though I will admit that I do so many different things this title is a little misleading. I spent the first 5 years of my career doing primarily graphic design and graphic art direction, even though I was trained in interactive design. This is all to say that I have some perspective.
My initial thinking about emotion was as it relates to graphic design, and static art (paintings, sculptures and such). Can static art provoke emotions? Sure. How about graphic design? This one is a little bit more difficult, and my ultimate answer is yes…and no. Let me explain.
I feel, and have always felt, that there is a distinction between graphic design and graphic art. My thinking is certainly not as strict as the typesetter vs. graphic design split that is championed by many of the Cranbrook folks. James Victore’s work is graphic art. A great deal of the work that comes out of Pentagram is graphic art. Same goes for JNL Design. Aside from the good ones, most standard ad agency work is graphic design, or typesetting. It is boring, not thoughtful, and in general was design by rules rather than passion. Having worked in the field, and having created only a few things that I feel qualify as graphic art, I know just how hard of a task it is to create graphic art, especially given particular confines (namely, a client).
Annual Web Design Survey
Tuesday, April 24th, 2007If you haven’t already you should take the A List Apart Web Design Survey. I did, which means I’m a good boy and get to eat lunch out today!!
